The design is heavily inspired by the game Diplomacy (obviously) and Westeros (again, obviously). The different regions and starting positions are balanced to a degree, but some players will face a starting disadvantage. An addition to the basic game of Diplomacy is the ability to hold titles, such as ‘Master of Ship’ or ‘Master of Coin’ which are either selected (depending on the state of the game) or elected (depending on the state of the players).
This, alongside the map design brings a bit of Westerosi flair into the game.
Standard diplomacy rules apply generally. Specials landmarks on the map are:
The game progresses as in diplomacy. If you need a refresher on diplomacy itself, look no further than this wikibook.
The players each select one of the houses as their starting house. They place their starting pieces as descriped in the following table.
House | Unit 1 | Unit 2 | Unit 3 | Unit 4 |
---|---|---|---|---|
Stark | White Harbor (Ship) | Deepwood Motte (Ship) | Winterfell | Dreadfort |
Greyjoy | Ten Towers (Ship) | Ironman’s Bay (Ship) | Pyke | |
Arryn | Gulltown (Ship) | Eyrie | The Vale | |
Lannister | Lannisport (Ship) | Casterly Rock | Golden Towers | |
Tyrell | Highgarden | Ashford | Bitterbridge | |
Martell | Starfall (Ship) | Yronwood | Sunspear | |
Baratheon | Dragonstone (Ship) | Summerhall | Storms End |
In addition, the following Kings Council positions are given to the following players:
House | Title |
---|---|
Stark | Master of Ships |
Greyjoy | - |
Arryn | Master of Whispers |
Lannister | Master of Coin |
Tyrell | Kingsguard |
Martell | - |
Baratheon | - |
which will be explained in the following section.
The game progresses as in diplomacy. Every second spring, the Kings Council convenes for a count and a vote. First, the counting positions are redistributed. Then a vote on the votable positions takes place, in the order of their numbering.