Game of Thrones Diplomacy
This boardgame is a mash-up of the world of westeros and the fantastic boardgame diplomacy.

Design Summary

The design is heavily inspired by the game Diplomacy (obviously) and Westeros (again, obviously). The different regions and starting positions are balanced to a degree, but some players will face a starting disadvantage. An addition to the basic game of Diplomacy is the ability to hold titles, such as ‘Master of Ship’ or ‘Master of Coin’ which are either selected (depending on the state of the game) or elected (depending on the state of the players).

This, alongside the map design brings a bit of Westerosi flair into the game.

The Map

Standard diplomacy rules apply generally. Specials landmarks on the map are:

Rules

The game progresses as in diplomacy. If you need a refresher on diplomacy itself, look no further than this wikibook.

Startup

The players each select one of the houses as their starting house. They place their starting pieces as descriped in the following table.

HouseUnit 1Unit 2Unit 3Unit 4
StarkWhite Harbor (Ship)Deepwood Motte (Ship)WinterfellDreadfort
GreyjoyTen Towers (Ship)Ironman’s Bay (Ship)Pyke
ArrynGulltown (Ship)EyrieThe Vale
LannisterLannisport (Ship)Casterly RockGolden Towers
TyrellHighgardenAshfordBitterbridge
MartellStarfall (Ship)YronwoodSunspear
BaratheonDragonstone (Ship)SummerhallStorms End

In addition, the following Kings Council positions are given to the following players:

HouseTitle
StarkMaster of Ships
Greyjoy-
ArrynMaster of Whispers
LannisterMaster of Coin
TyrellKingsguard
Martell-
Baratheon-

which will be explained in the following section.

Kings Concil

The game progresses as in diplomacy. Every second spring, the Kings Council convenes for a count and a vote. First, the counting positions are redistributed. Then a vote on the votable positions takes place, in the order of their numbering.